![]() ![]() ReactOS, DOSBox, KVM, and WINE are the only hope these people have of ever getting their software to run. Sure it’s not glamorous but it’s a segment everyone is currently ignoring. There’s a market of retro PC gamers sitting there waiting to be tapped. The same goes for applications which use Glide. For example, did you know that none of the commercial Virtual Machine implementations can actually Run Warhammer Dark Omen with 3D acceleration? It’s because they all implement 3D support for DirectX, by using WINE’s Direct3D to OpenGL translation layer which doesn’t support Direct3D Immediate Mode. ![]() The more of these market segments of people left behind when Microsoft has moved on that ReactOS can fill. Sure it might not be “sexy” but it’s a market and ReactOS fills it. These are applications I need because I’m working with legacy game content. In my case for example, ReactOS can already be used to run an older version of 3D Studio Max and Caligari trueSpace. ![]() However that doesn’t stop ReactOS from being useful. For exaeality is you will never reach 1:1 compatibility with Windows, unless Windows stops being developed. These projects should be targeting market segments that Microsoft has left behind if they want to gain marketshare. Hell if you made a project who’s goal was compatibility with just Windows 95/98 software including 3D accelerated graphics for DirectX 1-6 you’d still have a market. None of these projects have to have that as a goal. I disagree, it’s only a problem if your goal is to be 100% compatible with the current latest release of Microsoft Windows. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |